Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Breath Weapon
The construct breathes in one of two ways, then can't use Breath Weapon again for 1d4 rounds. Flame (arcane, evocation, fire) A blast of flame deals 15d10 fire damage to all creatures in a 60-foot cone (DC 45 basic Reflex save). This fire damage does not harm objects or constructs.Weakening Gas (arcane, necromancy) A cloud of gold-flecked gas forces each creature in a 60-foot cone to attempt a DC 45 Fortitude save; the effect lasts 1 minute. Critical Success The creature is unaffected. Success The creature is enfeebled 2. Failure The creature is enfeebled 5. Critical Failure The creature is enfeebled 8.
Ability
Frightful Presence
(aura, emotion, fear, mental) 90 feet, DC 42
Ability
Reverberating Revenge
Circumstance: Trigger: The dragonshard guardian takes cold, fire, electricity,
The dragonshard guardian's body absorbs the energy entirely, preventing the damage from harming the construct. Its body reverberates and transforms the absorbed energy before projecting it outward in a 60-foot burst. Each creature within the burst takes an amount of fire damage equal to the amount of energy damage absorbed by the triggering attack, including any damage resisted by the guardian's resistances and additional damage from its weakness (DC 45 basic Reflex save). This fire damage doesn't harm objects or constructs.
Offense
Melee
Circumstance: combat round (melee)
jaws +41 [+36/+31] (magical, reach 15 feet), Damage 6d10+8 piercing plus 2d10 persistent bleed
Trait
Construct
A construct is an artificial creature empowered by a force other than necromancy. Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, nonlethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.
Immunity
bleed
death effects
disease
doomed
drained
fatigued
healing
mental
necromancy
nonlethal attacks
paralyzed
poison
sickened
unconscious
Perception
darkvision
true seeing
Resistance
fire 24
physical 24 (except bludgeoning adamantine)
Weakness
sonic 24