Actions/Abilities/Traits: (D&D 5e)
Action
Breath Weapon (Recharge 6)
The alicanto has a breath weapon based on the type of metal it has been devouring:
Action
Talons
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Reaction
Light Shadow
As a bonus action, the alicanto can douse its metallic illumination and become invisible, while creating an illusory duplicate of itself, as the mislead spell. That duplicate can continue with any unused movement remaining on the alicanto's turn. As long as the real alicanto remains stationary, it can concentrate on maintaining this light shadow and directing its movements. When it begins to move on its own, it can no longer continue concentrating.
Special
Keen Hearing and Sight
The alicanto has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Special
Metallic Illumination
The alicanto sheds bright light in a 5- to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The alicanto can alter the radius as a bonus action, including turning off its illumination completely.
Special
Treasure Sense
The alicanto can pinpoint, by scent, the location of precious metals, such as coins and veins, within 60 feet of it.