Size:
Huge
Type:
Dragon
Form:
draconic
Temper:
tyrannical
# App:
1
Lair:
Diet:
Combat Dice:
0
Hit Points:
0
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Action
unknown
unknown

Actions/Abilities/Traits:
(Pathfinder 2e) (Adult Brine Dragon)
Actions/Abilities/Traits: (Pathfinder 2e) (Adult Brine Dragon)
Ability
Ability
+1 status to all saves vs. magic
Ability
Breath Weapon
(acid, evocation, primal) The dragon breathes a spray of acidic salt water that deals 13d6 acid damage in a 100-foot line (DC 32 basic Reflex save). They can't use Breath Weapon again for 1d4 rounds.
Ability
Brine Spit [Reaction]
Circumstance: Trigger: A creature the brine dragon observes within 30 feet uses
Trigger: A creature the brine dragon observes within 30 feet uses a concentrate action; Effect The dragon spits a glob of caustic salt water at the creature. The creature takes 5d6 acid damage (DC 30 basic Reflex save). On a failure, the concentrate action is disrupted.
Ability
Desiccating Bite
The dragon makes a jaws Strike. On a hit, the target takes 4d6 persistent acid damage, and is sickened 2 from the pain of salt and brine in its wounds.
Ability
Draconic Frenzy
The dragon makes two claw Strikes and one wing Strike in any order.
Ability
Draconic Momentum
The dragon recharges their Breath Weapon whenever they score a critical hit with a Strike.
Ability
Frightful Presence
(aura, emotion, fear, mental) 90 feet, DC 30
Ability
Primal Innate Spells
DC 32, attack +24; 4th hydraulic torrent; 3rd hydraulic push (×3); 2nd obscuring mist
Offense
Melee
Circumstance: combat round (melee)
jaws +26 [+21/+16] (acid, magical, reach 15 feet), Damage 3d10+12 piercing plus 3d4 acid
Trait
Amphibious
An amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater.
Trait
Dragon
Dragons are reptilian creatures, often winged or with the power of flight. Most are able to use a breath weapon and are immune to sleep and paralysis.
Trait
Elemental
Elementals are creatures directly tied to an element and native to the Elemental Planes. Elementals don't need to breathe.
Trait
Water
Effects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a magical connection to the element. Planes with this trait are mostly liquid, perhaps with pockets of breathable air.
Immunity
acid
paralyzed
sleep
Language
Aquan
Common
Draconic
Sylvan
Perception
darkvision
scent (imprecise) 60 feet

Actions/Abilities/Traits:
(Pathfinder 2e) (Ancient Brine Dragon)
Actions/Abilities/Traits: (Pathfinder 2e) (Ancient Brine Dragon)
Ability
Ability
+1 status to all saves vs. magic
Ability
Breath Weapon
(acid, evocation, primal) The dragon breathes a spray of acidic salt water that deals 18d6 acid damage in a 120-foot line (DC 38 basic Reflex save). They can't use Breath Weapon again for 1d4 rounds.
Ability
Brine Spit [Reaction]
Circumstance: Trigger: A creature the brine dragon observes within 30 feet uses
Trigger: A creature the brine dragon observes within 30 feet uses a concentrate action; Effect The dragon spits a glob of caustic salt water at the creature. The creature takes 7d6 acid damage (DC 36 basic Reflex save). On a failure, the concentrate action is disrupted.
Ability
Desiccating Bite
The dragon makes a jaws Strike. On a hit, the target takes 6d6 persistent acid damage, and is sickened 3 from the pain of salt and brine in its wounds.
Ability
Draconic Frenzy
The dragon makes two claw Strikes and one wing Strike in any order.
Ability
Draconic Momentum
The dragon recharges their Breath Weapon whenever they score a critical hit with a Strike.
Ability
Frightful Presence
(aura, emotion, fear, mental) 90 feet, DC 36
Ability
Painful Strikes
(acid) The brine dragon's body is encrusted with salty, acidic crystals. When a target takes damage from one of the dragon's melee Strikes, it must succeed at a DC 38 Fortitude Save or be stunned 1 (stunned 3 on a critical failure). The target then becomes temporarily immune for 1 minute.
Ability
Primal Innate Spells
DC 38, attack +30; 6th hydraulic torrent; 5th control water (×3), mariner's curse; 4th hydraulic push (at will), obscuring mist (at will)
Offense
Capsize
The dragon tries to capsize an adjacent aquatic vessel of their size or smaller. They must succeed at an Athletics check with a DC of 35 (reduced by 5 for each size smaller the vessel is than the dragon) or the pilot's Sailing Lore DC, whichever is higher.
Offense
Melee
Circumstance: combat round (melee)
jaws +34 [+29/+24] (acid, magical, reach 20 feet), Damage 3d10+17 piercing plus 5d4 acid
Trait
Amphibious
An amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater.
Trait
Dragon
Dragons are reptilian creatures, often winged or with the power of flight. Most are able to use a breath weapon and are immune to sleep and paralysis.
Trait
Elemental
Elementals are creatures directly tied to an element and native to the Elemental Planes. Elementals don't need to breathe.
Trait
Water
Effects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a magical connection to the element. Planes with this trait are mostly liquid, perhaps with pockets of breathable air.
Immunity
acid
paralyzed
sleep
Language
Aquan
Common
Draconic
Sylvan
Utopian
Perception
darkvision
scent (imprecise) 60 feet

Actions/Abilities/Traits:
(Pathfinder 2e) (Young Brine Dragon)
Actions/Abilities/Traits: (Pathfinder 2e) (Young Brine Dragon)
Ability
Breath Weapon
(acid, evocation, primal) The dragon breathes a spray of acidic salt water that deals 9d6 acid damage in an 80-foot line (DC 26 basic Reflex save). They can't use Breath Weapon again for 1d4 rounds.
Ability
Brine Spit [Reaction]
Circumstance: Trigger: A creature the brine dragon observes within 30 feet uses
Trigger: A creature the brine dragon observes within 30 feet uses a concentrate action; Effect The dragon spits a glob of caustic salt water at the creature. The creature takes 3d6 acid damage (DC 26 basic Reflex save). On a failure, the concentrate action is disrupted.
Ability
Draconic Frenzy
The dragon makes two claw Strikes and one wing Strike in any order.
Ability
Draconic Momentum
The dragon recharges their Breath Weapon whenever they score a critical hit with a Strike.
Ability
Frightful Presence
(aura, emotion, fear, mental) 90 feet, DC 24
Ability
Primal Innate Spells
DC 26, attack +18; 2nd obscuring mist; 1st hydraulic push (×2)
Offense
Melee
Circumstance: combat round (melee)
jaws +20 [+15/+10] (acid, reach 10 feet), Damage 2d10+8 piercing plus 2d4 acid
Trait
Amphibious
An amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater.
Trait
Dragon
Dragons are reptilian creatures, often winged or with the power of flight. Most are able to use a breath weapon and are immune to sleep and paralysis.
Trait
Elemental
Elementals are creatures directly tied to an element and native to the Elemental Planes. Elementals don't need to breathe.
Trait
Water
Effects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a magical connection to the element. Planes with this trait are mostly liquid, perhaps with pockets of breathable air.
Immunity
acid
paralyzed
sleep
Language
Aquan
Common
Draconic
Perception
darkvision
scent (imprecise) 60 feet