Actions/Abilities/Traits: (Pathfinder 2e) (Adult Cloud Dragon)
Ability
Ability
+1 status to all saves vs. magic
Ability
Breath Weapon
(electricity, evocation, primal) The dragon breathes a thundercloud that deals 15d6 electricity damage in a 50-foot cone (DC 35 basic Reflex save). They can't use Breath Weapon again for 1d4 rounds.
Ability
Cloud Form
(polymorph, primal, transmutation) The cloud dragon's body becomes vaporous and misty. They gain the effects of gaseous form, except their fly Speed remains unchanged. The cloud dragon can use this action again to return to physical form.
Ability
Cloud Walk
The cloud dragon can tread on clouds or fog as though on solid ground.
Ability
Deflecting Cloud [Reaction]
Circumstance: Trigger: The dragon is the target of a ranged attack; Requirement
Trigger: The dragon is the target of a ranged attack; Requirements The dragon is aware of the attack and has a free wing; Effect The cloud dragon flexes a wing and creates a billowing cloud of mist. The dragon is treated as if they were hidden for the purposes of resolving the triggering attack, so normally the attacker must succeed at a DC 11 flat check to target them. The dragon also gains a +4 circumstance bonus to AC against the triggering attack.
Ability
Draconic Frenzy
The dragon makes two claw Strikes and one horn Strike in any order.
Ability
Draconic Momentum
The dragon recharges their Breath Weapon whenever they score a critical hit with a Strike.
Ability
Frightful Presence
(aura, emotion, fear, mental) 90 feet, DC 32
Ability
Mist Vision
Fog and mist don't impair a cloud dragon's vision; they ignore the concealed condition from fog and mist.
Ability
Primal Innate Spells
DC 36; 3rd wall of wind; 2nd gust of wind (at will), obscuring mist
Offense
Melee
Circumstance: combat round (melee)
jaws +29 [+24/+19] (electricity, magical, reach 15 feet), Damage 3d10+15 piercing plus 2d12 electricity
Trait
Air
Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a magical connection to that element. Planes with this trait consist mostly of open spaces and air with various degrees of turbulence, though they also contain rare islands of floating stone and other elements and energies.
Trait
Dragon
Dragons are reptilian creatures, often winged or with the power of flight. Most are able to use a breath weapon and are immune to sleep and paralysis.
Trait
Elemental
Elementals are creatures directly tied to an element and native to the Elemental Planes. Elementals don't need to breathe.
Immunity
electricity
paralyzed
sleep
Language
Auran
Common
Draconic
Jotun
Perception
darkvision
mist vision
scent (imprecise) 60 feet
Actions/Abilities/Traits: (Pathfinder 2e) (Young Cloud Dragon)
Ability
Breath Weapon
(electricity, evocation, primal) The dragon breathes a thundercloud that deals 11d6 electricity damage in a 40-foot cone (DC 29 basic Reflex save). They can't use Breath Weapon again for 1d4 rounds.
Ability
Cloud Walk
The cloud dragon can tread on clouds or fog as though on solid ground.
Ability
Deflecting Cloud [Reaction]
Circumstance: Trigger: The dragon is the target of a ranged attack; Requirement
Trigger: The dragon is the target of a ranged attack; Requirements The dragon is aware of the attack and has a free wing; Effect The cloud dragon flexes a wing and creates a billowing cloud of mist. The dragon is treated as if they were hidden for the purposes of resolving the triggering attack, so normally the attacker must succeed at a DC 11 flat check to target them. The dragon also gains a +4 circumstance bonus to AC against the triggering attack.
Ability
Draconic Frenzy
The dragon makes two claw Strikes and one horn Strike in any order.
Ability
Draconic Momentum
The dragon recharges their Breath Weapon whenever they score a critical hit with a Strike.
Ability
Frightful Presence
(aura, emotion, fear, mental) 90 feet, DC 26
Ability
Mist Vision
Fog and mist don't impair a cloud dragon's vision; they ignore the concealed condition from fog and mist.
Ability
Primal Innate Spells
DC 29; 2nd obscuring mist; 1st gust of wind (at will)
Offense
Melee
Circumstance: combat round (melee)
jaws +23 [+18/+13] (electricity, reach 10 feet), Damage 2d10+13 piercing plus 1d12 electricity
Trait
Air
Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a magical connection to that element. Planes with this trait consist mostly of open spaces and air with various degrees of turbulence, though they also contain rare islands of floating stone and other elements and energies.
Trait
Dragon
Dragons are reptilian creatures, often winged or with the power of flight. Most are able to use a breath weapon and are immune to sleep and paralysis.
Trait
Elemental
Elementals are creatures directly tied to an element and native to the Elemental Planes. Elementals don't need to breathe.
Immunity
electricity
paralyzed
sleep
Language
Auran
Common
Draconic
Perception
darkvision
mist vision
scent (imprecise) 60 feet