Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Ability
Destabilizing Field
(aura, conjuration) 40 feet. A creature that begins its turn within the area feels its body begin to stretch and must succeed at a DC 33 Fortitude save or become destabilized. A destabilized creature emits a 10-foot destabilizing field aura and becomes sickened 1. The destabilization ends when the creature is no longer sickened. A creature that succeeds at its saving throw against the aura is temporarily immune to all destabilizing fields for 1 minute.
Ability
Displace [Reaction]
Circumstance: Trigger: The amalgamite is hit by a Strike;
The amalgamite Repositions itself or Transposes itself with another creature. If the amalgamite successfully changes its location, it and any Transposed creature take half damage from the triggering Strike.
Ability
Occult Innate Spells
DC 33; 7th ethereal jaunt, warp mind; 4th blink (×2)
Ability
Reposition
(concentrate, conjuration, occult, teleportation) The amalgamite teleports into an unoccupied space it can see within 50 feet.
Ability
Transpose
(conjuration, occult, teleportation) The amalgamite chooses up to two destabilized creatures they can see within 50 feet and swaps their positions, or moves a single such creature to an unoccupied space they can see within range. If the amalgamite chooses two creatures, they can choose their self as one of these creatures, but both targets must be the same size. An unwilling creature can attempt a DC 33 Will save. If either target succeeds at this saving throw, both are unaffected.
Offense
Melee
Circumstance: combat round (melee)
limb +24 [+19/+14], Damage 3d10+11 bludgeoning
Offense
Ranged
Circumstance: combat round (ranged)
warping ray +27 [+22/+17] (deadly 2d8, magical, range 100 feet), Damage 3d8+8 force
Trait
Aberration
Aberrations are creatures from beyond the planes or corruptions of the natural order.
Immunity
controlled
mental
Language
Aklo
Common
Draconic
Perception
low-light vision
Resistance
bludgeoning 10
slashing 10
Weakness
piercing 10