Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Construct Armor
Like normal objects, an animated tea cart has Hardness. This Hardness reduces any damage the tea cart takes by an amount equal to the Hardness. Once an animated tea cart is reduced to fewer than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, removing the Hardness and reducing its Armor Class to 24.
Ability
Scald
Frequency: once per round
Effect: The tea cart ejects piping-hot tea in a 15-foot cone that deals 5d6 fire damage (DC 26 basic Reflex save).
Offense
Melee
Circumstance: combat round (melee)
slam +15 [+10/+5] (magical), Damage 2d8+9 bludgeoning
Offense
Ranged
Circumstance: combat round (ranged)
dish +15 [+10/+5] (magical, range increment 30 feet, versatile P and S), Damage 2d6+8 bludgeoning
Trait
Construct
A construct is an artificial creature empowered by a force other than necromancy. Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, nonlethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.
Trait
Mindless
A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.
Immunity
bleed
death effects
disease
doomed
drained
fatigued
healing
mental
necromancy
nonlethal attacks
paralyzed
poison
sickened
unconscious
Item
dishes
Perception
darkvision