Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Blood Pool
Whenever a creature adjacent to a blood ooze takes bleed damage, the blood ooze regains an amount of Hit Points equal to the damage dealt.
Ability
Clot
Circumstance: Trigger: The blood ooze is damaged by a piercing or slashing atta
The blood ooze forms a clot around the wound, reducing the damage taken by 5 (to a minimum of 0).
Ability
Infuse Corpse
A blood ooze can seep into a corpse's wounds, displacing its natural blood. It can burst out of the corpse as a free action.
Ability
Siphon Vitality
The blood ooze draws forth blood from nearby creatures, causing their flesh to break open and blood to spill out which replenishes the blood ooze. Each living creature within 15 feet takes 3d6 slashing damage (DC 21 basic Fortitude save). The blood ooze regains an amount of Hit Points equal to half the damage Siphon Vitality dealt to the single creature that took the most damage.
Offense
Melee
Circumstance: combat round (melee)
pseudopod +15 [+10/+5] (reach 10 feet), Damage 1d12+8 bludgeoning plus 1d6 persistent bleed
Trait
Mindless
A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.
Trait
Ooze
Oozes are creatures with simple anatomies. They tend to have low mental ability scores and immunity to mental effects and precision damage.
Immunity
critical hits
mental
precision
unconscious
visual
Perception
motion sense 60 feet
no vision