Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 to saves vs. effects that cause the controlled condition
Ability
Divine Innate Spells
DC 19, attack +11; 2nd two of the following chosen at random each day using 1d12 (1: acid arrow; 2: blur; 3: hideous laughter; 4: humanoid form; 5: illusory object; 6: mirror image; 7: resist energy; 8: see invisibility; 9: shatter; 10: sound burst; 11: spider climb; 12: telekinetic maneuver)
Ability
Flurry of Kicks
Frequency: once per turn
Effect: The martial artist makes two melee Strikes. The martial artist applies their multiple attack penalty to these Strikes normally.
Ability
Handspring Kick
1 penalty.
Offense
Melee
Circumstance: combat round (melee)
foot +11 [+7/+3] (agile, finesse, sweep), Damage 1d8+5 bludgeoning
Offense
Ranged
Circumstance: combat round (ranged)
shuriken +11 [+7/+3] (agile, thrown 20 feet), Damage 1d4+5 piercing
Trait
Ganzi
A planar scion descended from a chaotic being of the Maelstrom, such as a protean
Trait
Human
A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
explorer's clothing
shuriken (20)
Language
Common
Protean
Perception
low-light vision
Resistance
acid
electricity
or sonic 1 (chosen randomly each day)