Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Blood Siphon
The tendrils of the bush reach out to siphon the blood from a victim up to 20 feet away with persistent bleed damage, causing the victim to immediately take that amount of bleed damage (basic Reflex DC 17). The bush regains an amount of Hit Points equal to double the damage dealt.
Ability
Spinning Strike
The bush spins in a circle, lashing out in all directions at once. It makes one attack roll and compares the result to the AC of each creature within its melee reach, rolling damage only once and applying it to each creature hit.
Ability
Weeping Wounds
A bloodlash bush's vines cause terrible lacerations that continue to bleed. A creature hit with a vine attack takes 1 persistent bleed damage (2 on a critical hit). Unlike other forms of persistent damage, this damage is cumulative, to a maximum of 5 persistent bleed damage but it can be stopped like any other persistent bleed damage.
Offense
Melee
Circumstance: combat round (melee)
vine +11 [+7/+3] (agile, reach 10 feet), Damage 1d8+4 slashing plus weeping wounds
Trait
Plant
Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.
Perception
tremorsense (imprecise) 30 feet
Resistance
bludgeoning 5
piercing 5
Weakness
fire 5