Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Constrict
2d6 bludgeoning plus 1d6 acid, DC 24
Ability
Corrosive Surface
A creature that hits a verdurous ooze with a metal weapon or unarmed attack must attempt a DC 21 Reflex save. On a failure, the weapon or creature takes 2d4 acid damage (after dealing damage to the ooze as normal). Thrown weapons take this damage automatically with no save.
Ability
Enliven Foliage
10-foot circumstance penalty to its Speeds until it leaves the emanation.
Ability
Motion Sense
A verdurous ooze can sense nearby creatures through vibration and air or water movement.
Ability
Sleep Gas
(incapacitation, mental, poison, sleep) The verdurous ooze adjusts its aura of supernatural vapors to affect living creatures within a 20-foot emanation, forcing them to attempt a DC 24 Will save. Critical Success The creature is unaffected and becomes temporarily immune to Sleep Gas for 24 hours. Success The creature is stupefied 1 for 1 round. Failure The creature falls unconscious. If it's still unconscious after 1 minute, it wakes up automatically. Critical Failure The creature falls unconscious. If it's still unconscious after 1 hour, it wakes up automatically.
Ability
Split
When a verdurous ooze that has 10 or more HP is hit by an attack that would deal piercing or slashing damage, it splits into two identical oozes, each with half the original's HP. One ooze is in the same space as the original, and the other is in an adjacent, unoccupied space. If no adjacent space is unoccupied, it automatically pushes creatures and objects out of the way to fill a space (the GM decides if an object or creature is too big or heavy to push).
Ability
Verdurous Ooze Acid
A verdurous ooze's acid damages only metal and flesh—not bone, stone, or other materials.
Offense
Melee
Circumstance: combat round (melee)
pseudopod +15 [+10/+5], Damage 2d6+7 bludgeoning plus 1d6 acid and Grab
Trait
Mindless
A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.
Trait
Ooze
Oozes are creatures with simple anatomies. They tend to have low mental ability scores and immunity to mental effects and precision damage.
Immunity
acid
critical hits
mental
piercing
precision
slashing
unconscious
visual
Perception
motion sense 60 feet
no vision