Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+2 status to all saves vs. effects created by constructs
Ability
Arcane Innate Spells
DC 30, attack +22; 6th cloudkill, slow, summon construct; 5th secret chest, sending; 4th fly, resilient sphere (×2), shape stone; Cantrips (6th) message, shield, telekinetic projectile; Constant (6th) detect magic
Ability
Artificer's Command
Frequency: once per round
Effect: Ulistul directs one construct within 60 feet that can perceive her and has a level lower than hers, delivering helpful commands that improve its capabilities. The construct gains a +1 status bonus to attack rolls, damage rolls, and saving throws.
Ability
Artificer's Eye
(arcane, divination, scrying) Ulistul chooses one construct or statue she can currently perceive with a precise sense or with statuesense; usually, her only precise sense is vision. After choosing her target, she begins to perceive the target's surroundings as though she occupied its space. If the target is either an inanimate statue or a mindless creature, she can also verbally interact with nearby creatures (including issuing Artificer's Commands) or cause the target to move subtly, such as moving its mouth. This ability can be sustained indefinitely as long as Ulistul can perceive the target, though her visual stimuli from her own body are harder to process; she's dazzled when using her own senses for the effect's duration.
Ability
Dismantler
Ulistul's attacks against constructs and objects gain the deadly d12 trait and ignore up to 10 of the target's Hardness and resistances.
Ability
Ivory Dictum
(arcane, enchantment, incapacitation) Ulistul takes control of a construct within 30 feet. This has the effects of dominate (DC 32 Will) but can affect mindless creatures and ignores the target's golem antimagic, if any.
Ability
Statuesense
(arcane, divination) Ulistul built herself components granting her enhanced senses that can detect the location of other constructs and similar objects. She's aware of any constructs or inanimate statuary at the listed range.
Offense
Melee
Circumstance: combat round (melee)
claw +23 [+18/+13] (lawful, magical, reach 10 feet), Damage 2d12+12 slashing plus 1d8 fire
Offense
Ranged
Circumstance: combat round (ranged)
energy beam +22 [+17/+12] (fire, lawful, magical, range increment 60 feet), Damage 2d12+12 fire
Trait
Automaton
Automatons are living constructs sustained by a magical core.
Trait
Construct
A construct is an artificial creature empowered by a force other than necromancy. Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, nonlethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.
Immunity
bleed
death effects
disease
doomed
drained
fatigued
healing
necromancy
nonlethal attacks
paralyzed
poison
sickened
unconscious
Language
Auran
Common
Jistkan
Osiriani
telepathy 100 feet
Terran
Utopian
Perception
darkvision
statuesense (imprecise) 60 feet
Resistance
physical 10 (except adamantine)