Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Variant bog mummy
Ability
Bog Rot
(curse, disease, divine, necromancy, negative) This affliction can't be reduced below stage 1, nor can the damage from it be healed, until it's successfully treated with remove curse or a similar effect; the affliction can then be removed as normal for a disease. A creature killed by bog rot melts into a noxious sludge and can't be brought back to life except by a 7th-level resurrect ritual or similar magic; Saving Throw DC 28 Fortitude; Stage 1 carrier with no ill effect (1 minute); Stage 2 3d6 negative damage and clumsy 1 (1 day)
Ability
Breath of the Bog
(aura, divine, enchantment, mental) 30 feet. A creature that begins its turn within the area feels as if its lungs were filling with water and must succeed at a DC 25 Fortitude save or be unable to speak or breathe. The creature can hold its breath and can attempt a new save at the end of its turn. A creature that succeeds is temporarily immune to breath of the bog for 24 hours.
Ability
Divine Innate Spells
DC 28, attack +20; 5th crisis of faith; 4th divine wrath, grim tendrils; Cantrips (5th) divine lance
Ability
Rejuvenation
(divine, necromancy) Unless the damage that destroys a bog mummy cultist is positive damage, necromantic energies rebuild its body from swamp muck 1 week later. If the uncompleted body is destroyed during that time, the process starts anew. Anyone who succeeds at a DC 26 Religion check to Recall Knowledge realizes that a consecrate ritual performed on the site that a bog mummy cultist was destroyed prevents its rejuvenation, the way positive damage prevents the rejuvenation from occurring.
Ability
Rise Up [Reaction]
Circumstance: Initiative has not yet been rolled; . Trigger: A creature walks o
The bog mummy automatically notices the creature and Burrows before rolling initiative.
Offense
Melee
Circumstance: combat round (melee)
fist +19 [+15/+11] (agile), Damage 2d8+10 plus bog rot
Trait
Mummy
A mummy is an undead creature created from a preserved corpse.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
unconscious
Item
+1 cold-resistant leather armor
Language
Common
Necril
Perception
darkvision
tremorsense (imprecise) 30 feet
Resistance
cold 5
fire 10
Weakness
cold 10