Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Believe the Lie
2 circumstance penalty to saves against illusion spells, and to their Will DC against checks to Lie to them.
Ability
Change Shape
(concentrate, occult, polymorph, transmutation) The tikbalang takes on the appearance of any Medium or Large humanoid. This doesn't change the tikbalang's Speed or their attack and damage modifiers with their Strikes.
Ability
Flailing Thrash
The tikbalang makes two fist Strikes, with each Strike dealing an extra 1d6 damage against creatures grabbing or grabbed by the tikbalang. The multiple attack penalty doesn't increase until after both attacks.
Ability
Occult Innate Spells
DC 29; 8th maze (once per week); 4th hallucinatory terrain, hypnotic pattern
Ability
Unnatural Leap
The tikbalang jumps up to their Speed horizontally, or half that vertically
Offense
Melee
Circumstance: combat round (melee)
fist +20 [+16/+12] (agile), Damage 2d6+8 bludgeoning
Trait
Amphibious
An amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater.
Trait
Beast
A creature similar to an animal but with an Intelligence modifier of -3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.
Language
Common
Sylvan
Perception
low-light vision
Weakness
mental 10