Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Flail
2 circumstance penalty. Its multiple attack penalty doesn't increase until after it makes all the attacks.
Ability
Forest Jaunt
The bugul noz ignores difficult terrain in forests.
Ability
Frightful Presence
2 circumstance penalty to the Will save.
Ability
Haunting Wail
(illusion, vocal) The bugul noz lets out a hair-raising keen. Other creatures within 30 feet must attempt a DC 31 Fortitude save. The bugul noz can't use this ability again for 1d4 rounds.Critical Success The target is unaffected.Success The target takes 2d10 sonic damage.Failure The target takes 4d10 sonic damage and gains sonic weakness 10 for 1 minute.Critical Failure As failure, and the target becomes fleeing for 1 round.
Ability
Horrid Visage
(visual) Creatures that see the bugul noz must succeed at a DC 31 Fortitude saving throw. On a failure, creatures are doomed 1 (or doomed 2 on a critical failure).
Ability
Mirror Vulnerability
1 rounds (minimum 1 round). While confused and immobilized, the bugul noz cries and wallows in misery, making it immune to visual and auditory effects for the duration.
Ability
Primal Innate Spells
DC 33; 3rd blindness (x3), wanderer's guide; 2nd pass without trace; Cantrips (3rd) dancing lights
Offense
Melee
Circumstance: combat round (melee)
claw +23 [+18/+13] (magical), Damage 3d8+6 piercing
Offense
Ranged
Circumstance: combat round (ranged)
rock +25 [+20/+15] (range increment 30 feet), Damage 2d8+6 bludgeoning
Trait
Fey
Creatures of the First World are called the fey.
Immunity
emotion
Language
Common
Sylvan
Perception
darkvision
Weakness
cold iron 18