Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Coven
A storm hag adds hydraulic torrent, lightning storm, and mariner's curse to her coven's spells.
Ability
Occult Innate Spells
DC 22; 3rd gust of wind (at will), lightning bolt, obscuring mist, wall of wind
Ability
Stormcalling
A storm hag can perform a special control weather ritual, which requires no secondary casters, to change the weather within 5 miles of her location for 4d12 hours. The primary check is a DC 23 Occultism check, and she can't get an outcome worse than a failure. The storm hag can create only hurricanes, thunderstorms, and tornadoes, but she can do so regardless of the current season. She can also quell natural weather events but never willingly does so.
Ability
Stormsight
Wind, precipitation, and clouds don't impair a storm hag's vision; she ignores the concealed condition from storms, mist, precipitation, and the like.
Ability
Voice of the Storm
A storm hag can send spoken messages or sounds on the wind to any spot that she has seen and the wind can reach within a 50-mile radius. She can send a quiet whisper or a loud scream, and decides whether it's clearly audible or barely heard above the wind. The message is delivered regardless of whether anyone is present to hear it. The hag can use this ability to Demoralize creatures that hear her message with dire threats or unnerving whispers of doom.
Ability
Wind Mastery
A storm hag is unaffected by strong winds, natural or magical. Windy conditions are not difficult terrain for her.
Offense
Melee
Circumstance: combat round (melee)
claw +15 [+11/+7] (agile), Damage 1d6+7 slashing plus 1d6 electricity
Offense
Ranged
Circumstance: combat round (ranged)
wind blast +13 [+8/+3] (air, range 30 feet), Damage 1d10+5 bludgeoning
Trait
Air
Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a magical connection to that element. Planes with this trait consist mostly of open spaces and air with various degrees of turbulence, though they also contain rare islands of floating stone and other elements and energies.
Trait
Electricity
Effects with this trait deal electricity damage. A creature with this trait has a magical connection to electricity.
Trait
Hag
These creatures are malevolent spellcasters who form covens.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Language
Aklo
Auran
Common
Jotun
voice of the storm
Perception
darkvision
stormsight
Weakness
cold iron 5