Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
-
Ability
Acidic Effluence
(acid) The giant aukashungi releases an acidic gas from its ventral glands in a 30-foot burst. Each creature that starts its turn in the area takes 10d8 acid damage plus 2d8 persistent acid damage (DC 32 basic Fortitude save). The gas moves 10 feet away from the giant aukashungi each round and lasts for 1 minute. The giant aukashungi can't use Acidic Effluence again for 1 minute.
Ability
Flippable
2 circumstance penalty to AC and saving throws, loses its resistances, and gains weakness 10 to physical damage. The aukashungi can right itself by using the Roll Up activity and then using an action to unroll.
Ability
Roll Up
The aukashungi protects its soft underbelly by rolling into a tight ball. The aukashungi gains a +2 circumstance bonus to AC while Rolled Up, but it cannot Stride or Strike, and it rolls downhill if on a slope. If the aukashungi is grappling a creature when it Rolls Up, that creature must succeed at a DC 35 Fortitude save or become Swallowed Whole. The aukashungi can unroll with a single action (this action has the move<%END trait).
Offense
Melee
Circumstance: combat round (melee)
jaws +29 [+24/+19] (reach 10 feet), Damage 3d12+13 piercing plus Improved Grab
Offense
Swallow Whole [1 Action]
Large, 15d6+6 bludgeoning, Rupture 27
Trait
Aberration
Aberrations are creatures from beyond the planes or corruptions of the natural order.
Trait
Amphibious
An amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater.
Perception
greater darkvision
Resistance
bludgeoning 10
piercing 15
slashing 15