Actions/Abilities/Traits: (D&D 5e)
Action
Oblique Thrust
The chang nam can thrust its tusks into the reflection of a creature rather than attacking the creature directly. It can attack any square adjacent to a creature, gaining advantage on the attack roll as if attacking a prone target. A successful hit deals damage as though the chang nam had struck the creature directly. In addition, as an action the chang nam can attack the footprints of a creature that has traveled on the ground and can thrust its tusks into the creature's footprint in the same manner as attacking its reflection. The creature must have moved through that space within the past 1 minute.
Action
Tusks
Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d6 - 2) piercing damage plus 7 (2d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Special
Amphibious
The chang nam can breathe air or water.
Special
Shadow of Death
If a creature starts its turn within 30 feet of the chang nam and can see the creature's shadow (which requires dim light or bright light), the chang nam can force the creature to make a DC 12 Constitution saving throw if the chang nam isn't incapacitated. The creature takes 7 (2d6) necrotic damage, or half as much on a successful save. A creature that isn't surprised can avert its eyes at the start of its turn to avoid seeing the chang nam's shadow and having to make a saving throw. If it does so, it can't see the chang nam until the start of its next turn, when it can avert its eyes again. If it looks at the chang nam in the meantime, it must immediately make the save. The chang nam's shadow cannot be seen in darkness or when vision is heavily obscured, and creatures have advantage on their saving throws when vision is lightly obscured.