Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+2 status to all non-primal emotion effects
Ability
Aquatic Ambush
30 feet
Ability
Baleful Glare
(aura, emotion, fear, visual) 15 feet. Creatures entering or starting their turn in the emanation that can see Ulgrem-Axaan must succeed at a DC 22 Will save or be frightened 1 (frightened 2 on a critical failure). A creature that succeeds at its save is temporarily immune to baleful glare for 1 minute.
Ability
Ferocity [Reaction]
Ability
Frozen Contemplation
Being frozen stops the constant pain Ulgrem-Axaan has experienced since its death. Ulgrem-Axaan has fast healing 5 while in severe cold or colder environments, or for 1 round after taking cold damage.
Ability
Territorial Rage [Reaction]
Circumstance: Trigger: A creature comes within melee reach of Ulgrem-Axaan whil
Ulgrem-Axaan lunges and makes a jaws Strike against the creature, which is flat-footed against the attack and takes an additional 1d6 damage on a hit.
Ability
Unnatural Vengeance
Ulgrem-Axaan gains a +1 circumstance bonus to attack and damage rolls against undead.
Ability
Voltaic Blow
Circumstance: Ulgrem-Axaan has a creature grabbed with its tail;
An electric shock passes through Ulgrem-Axaan's tail, dealing 2d4+8 electricity damage to the creature (DC 25 basic Fortitude save).
Offense
Melee
Circumstance: combat round (melee)
jaws +18 [+13/+8] (reach 10 feet), Damage 2d12+8 piercing plus Grab
Offense
Swallow Whole
Medium, 1d12+8 bludgeoning, Rupture 18
Trait
Amphibious
An amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater.
Trait
Beast
A creature similar to an animal but with an Intelligence modifier of -3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
unconscious
Language
(can't speak any language)
Druidic
Necril
Perception
darkvision
wavesense (imprecise) 60 feet
Resistance
cold 10
electricity 5
piercing 5
Weakness
fire 5