Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Aluum Antimagic
Spiritbound aluum are immune to spells and magical abilities, with two exceptions. A negative spell or magical ability grants a spiritbound aluum the quickened condition until the end of its next turn instead of its normal effects. A positive spell or ability makes a spiritbound aluum slowed 1 until the end of its next turn instead of its normal effects.
Ability
Arcane Innate Spells
DC 38; 9th bind soul (x3); 5th locate
Ability
Attack of Opportunity
Ability
Obliteration Beam
Circumstance: The spiritbound aluum has bound a soul using its bind soul innate
The spiritbound aluum transforms the captured soul's essence into raw magical energy, channeling the spirit into a beam that deals 20d6 force damage in a 30-foot line (DC 38 basic Reflex save). The remaining fragments of the captured soul are released to the Great Beyond. The spiritbound aluum can't use Obliteration Beam again for 1d4 rounds.
Ability
Paralyzing Force
(arcane, incapacitation, necromancy) A creature damaged by the spiritbound aluum's fist Strike must succeed at a DC 35 Fortitude save or become paralyzed for 1 round. On a critical failure, the creature is paralyzed for 1d4 minutes and falls prone.
Ability
Soul Binder
When a spiritbound aluum uses its bind soul innate spell, it binds the soul into its central crystal instead of the normal material component. The crystal can hold up to 60 souls. When encountered, a spiritbound aluum's crystal typically contains 1d6 souls.
Ability
Soul Shriek
(arcane, auditory, evocation, mental, sonic) The spiritbound aluum emits a keening wail in a 15-foot cone that deals 16d6 sonic damage (DC 27 basic Fortitude save). A creature that fails its save is stunned 1, or stunned 3 on a critical failure. The aluum can't use Soul Shriek again for 1d4 rounds.
Offense
Melee
Circumstance: combat round (melee)
fist +33 [+28/+23] (magical), Damage 3d10+17 bludgeoning plus paralyzing force
Trait
Construct
A construct is an artificial creature empowered by a force other than necromancy. Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, nonlethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.
Trait
Mindless
A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.
Trait
Soulbound
These constructs are mentally augmented by a fragment of a once-living creature's soul.
Immunity
bleed
death effects
disease
doomed
drained
fatigued
magic (see below)
mental
nonlethal attacks
paralyzed
poison
sickened
unconscious
Perception
darkvision
Resistance
15 physical (except adamantine)