Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Create Spawn
(divine, necromancy) Any humanoid creature killed by a charghar and left unburied in the vicinity of a stove, oven, cauldron, or similar object rises as a free-willed charghar at the next dawn.
Ability
Critical Failure
As failure, but clumsy 2 and stupefied 2.
Ability
Failure
The creature becomes clumsy 1 and stupefied 1 until the start of its next turn. If the creature is living, the charghar Imparts Fears.
Ability
Impart Fears
(curse, divine, necromancy) A living creature that is struck by a charghar's ghostly cookware Strike or fails a saving throw against the charghar's malevolent mishaps must attempt a DC 21 Will save. A creature affected by Impart Fears can attempt a new saving throw each day to remove the effect. Success The creature is temporarily immune to Impart Fears for 24 hours. Failure The creature becomes frightened 1 each time it ingests anything or takes an action to prepare any food or drink. Critical Failure As failure, but frightened 2, and the creature can't reduce its frightened condition below 1.
Ability
Malevolent Mishaps
(aura, emotion, enchantment, mental, occult) 10 feet. The charghar causes clumsiness and uncertainty in those nearby. Each creature that starts its turn in the aura must attempt a DC 21 Will save.
Ability
Success
The creature is temporarily immune to Malevolent Mishaps for 1 minute.
Offense
Melee
Circumstance: combat round (melee)
ghostly cookware +13 [+8/+3] (finesse, magical), Damage 3d6 negative plus Impart Fears
Trait
Incorporeal
An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can't perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can't end their movement in its space.
An incorporeal creature can't attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can't attempt Strength-based checks against incorporeal creatures or objects.
Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.
Trait
Spirit
Spirits are ephemeral creatures defined by their spiritual self and often lacking a physical form.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
precision
unconscious
Language
Common
Necril
Perception
darkvision
lifesense 60 feet
Resistance
all 5 (except force
ghost touch
or positive^ double resistance against non-magical)