Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 status to all saves vs. magic
Ability
Deafening Aria
On a critical hit with piercing hymn, the target is deafened for 1 minute.
Ability
Divine Innate Spells
DC 23, attack +13; 3rd heal, remove curse, remove disease, remove fear (at will), sound burst; 2nd invisibility (at will, self only), sound burst (at will); 1st counter performance (at will); Cantrips (3rd) ghost sound, inspire competence, inspire courage; Constant (5th) tongues
Ability
Divine Rituals
DC 23; 1st angelic messenger
Ability
Harmonize
The choral angel adds its harmony to a choral angel ally within its harmonizing aura. The ally can cast calm emotions or heroism on its next turn in place of its 3rd-level sound burst or heighten its 3rd-level sound burst by 1 level. If five different choral angels use Harmonize on the same choral angel ally, it can instead cast divine decree in place of its 3rd-level sound burst.
Ability
Harmonizing Aura
1 status penalty to AC and all saves against sonic and auditory effects.
Offense
Melee
Circumstance: combat round (melee)
fist +14 [+10/+6] (agile, finesse, good, magical), Damage 3d6+1 bludgeoning plus 1d6 good
Offense
Ranged
Circumstance: combat round (ranged)
piercing hymn +17 [+12/+7] (good, magical, range 90 feet, sonic), Damage 4d6 sonic damage plus 1d6 good and deafening aria
Trait
Angel
This family of celestials is native to the plane of Nirvana. Most angels are neutral good, have darkvision, and have a weakness to evil damage.
Trait
Celestial
Creatures that hail from or have a strong connection to the good-aligned planes are called celestials. Celestials can survive the basic environmental effects of planes in the Outer Sphere.
Language
Draconic
Infernal
tongues
Perception
darkvision
Resistance
sonic 5
Weakness
evil 5