Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Circumstance: The shredskin is restraining a creature;
Under the Skin No segment of a creature need go to waste when necromantic reanimation provides such variety. A flayed skin has few uses, but enough to keep it from the dustbin. I have several animated skins tattooed with my personal emblem for use as flags. One also wonders if obstinate subjects, under the control of shredskins, might become productive members of society. Worth the attempt.
Ability
Compression
When a shredskin successfully Squeezes, it moves through the tight space at full speed. Narrow confines are not difficult terrain for a shredskin.
Ability
Constrict
1d6+2 bludgeoning, DC 16
Ability
Control Body
Circumstance: The shredskin is in the same space as a Medium or Small humanoid-
The shredskin wraps itself around the corpse as a new skin and takes control of the host body. While controlling a host, the shredskin uses the host's Speed but its own attacks, and it loses its Grab and Enshroud abilities. Attacks that target the shredskin while it controls a body deal half of the damage to the shredskin and half of the damage to the host body. Attacks that target an area deal damage to both the shredskin and host body normally. The shredskin can release the host body as a free action at the start of its turn. If the host is destroyed, the shredskin automatically releases the body and is flat-footed for 1 round. A Medium corpse typically has 15 Hit Points, while a Small corpse typically has 10 Hit Points. Creatures can notice that a corpse is controlled by a shredskin by succeeding at a Perception check against the shredskin's Deception DC (typically 18).
Ability
Enshroud
Circumstance: The shredskin is restraining a creature;
The shredskin wraps itself around the restrained creature like a shirt, seizing control. The shredskin rolls an Athletics check against the creature's Fortitude DC. On a success, the creature becomes restrained until it Escapes and the shredskin can control the creature as described in Control Body. At the start of each of its turns, the shredskin can attempt to Constrict the enshrouded creature as a free action. An enshrouded creature can attempt a DC 16 Escape check to break free (DC 18 if the shredskin critically succeeded its Athletics check to Enshroud).
Offense
Melee
Circumstance: combat round (melee)
claw +10 [+6/+2] (agile, finesse, reach 0 feet), Damage 1d6+4 slashing plus Grab
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
critical hits (except slashing)
death effects
disease
paralyzed
poison
precision
unconscious
Language
(can't speak any language)
Common
Perception
darkvision