Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Clutching Cobbles
The cobbleswarm's space is difficult terrain.
Ability
Precise Tremorsense
The cobbleswarm's tremorsense is a precise sense out to 40 feet and an imprecise sense out to 80 feet. The cobbleswarm can't sense anything beyond the range of its tremorsense.
Ability
Pummeling Assault
Each enemy in the cobbleswarm's space takes 2d4 bludgeoning damage (DC 17 basic Reflex save).
Ability
Tremorsense
A cobbleswarm's tremorsense is a precise sense out to 40 feet and an imprecise sense out to 80 feet. A cobbleswarm can't sense anything beyond the range of its tremorsense.
Offense
Grasping Bites
The cobbleswarm attempts an Athletics check and compares the result to the Fortitude DC of all creatures in its space. Critical Success The creature falls prone and takes 1d6 bludgeoning damage, and is restrained by the cobbleswarm until the end of the cobbleswarm's next turn. Success The creature falls prone, and is grabbed by the cobbleswarm until the creature until the end of the cobbleswarm's next turn.
Trait
Aberration
Aberrations are creatures from beyond the planes or corruptions of the natural order.
Trait
Earth
Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a magical connection to that element. Planes with this trait are mostly solid, with caverns and other hollow pockets.
Trait
Swarm
A swarm is a mass or cloud of creatures that functions as one monster. Its size entry gives the size of the entire mass, though for most swarms the individual creatures that make up that mass are Tiny. A swarm can occupy the same space as other creatures, and must do so in order to use its damaging action. A swarm typically has weakness to effects that deal damage over an area (like area spells and splash weapons). Swarms are immune to the grappled, prone, and restrained conditions.
Immunity
precision
swarm mind
visual
Perception
no vision
tremorsense (precise) 40 feet
Resistance
piercing 5
piercing 6
slashing 5
slashing 6
Weakness
area damage 3
splash damage 3