Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Consecration Vulnerability
A shadern in a place of worship dedicated to a non-evil deity or on sacred ground, such as an area blessed by sanctified ground, is slowed 1.
Ability
Death Gasp
(divine, necromancy) The shadern draws in a deep breath and holds it, temporarily suspending their biological processes and becoming undead. The shadern gains the undead trait and becomes immune to bleed, death effects, disease, paralyzed, poison, and sleep. Any such effects the shadern is currently inflicted with are suspended but take effect again once they take a breath. Death Gasp lasts as long as the shadern holds their breath (up to 8 rounds).
Ability
Exhale
(divine, evocation, fire) The shadern exhales a cloud of thick smoke in a 10-foot burst centered on them. The cloud remains in place for 1d4 rounds. All creatures within the smoke become concealed, and all creatures outside the smoke become concealed to creatures within it. Exhaling ends Death Gasp, as the shadern ceases holding their breath.
Ability
Smoke Vision
The shadern ignores the concealed condition from smoke.
Ability
Smoldering Fist
On a critical hit, the shadern immolator's fist Strike also deals 1d4 persistent fire damage.
Offense
Melee
Circumstance: combat round (melee)
fist +9 [+5/+1] (agile, finesse, unarmed), Damage 1d4+2 bludgeoning plus 1 fire and smoldering fist
Trait
Fire
Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element. Planes with this trait are composed of flames that continually burn with no fuel source. Fire planes are extremely hostile to non-fire creatures.
Trait
Goblin
A creature with this trait can be one of several kinds of creature, including goblins, hobgoblins, and bugbears. Goblins tend to have darkvision. An ability with this trait can be used or chosen only by goblins. A weapon with this trait is created and used by goblins.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Trait
Mortic
Mortics are living humanoids with close ties to undeath. They have darkvision, negative healing, and vulnerabilities to sacred ground, and they can become undead by holding their breath.
Language
Common
Necril
Perception
darkvision
smoke vision