Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Set Defense
The skeletal soldier sets its glaive (or other reach weapon) to defend the area around it. It gains the Attack of Opportunity reaction for that weapon only. This lasts until the skeleton takes an action with the move or attack trait or is destroyed.
Offense
Melee
Circumstance: combat round (melee)
glaive +9 [+4/-1] (deadly d8, forceful, reach 10 feet), Damage 1d8+2 slashing
Offense
Ranged
Circumstance: combat round (ranged)
longbow +9 [+4/-1] (deadly d10, range increment 100 feet, volley 30 feet), Damage 1d8 piercing
Trait
Mindless
A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.
Trait
Skeleton
This undead is made by animating a dead creature's skeleton with negative energy.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
mental
paralyzed
poison
unconscious
Item
chain shirt
glaive
longbow (20 arrows)
Perception
darkvision
Resistance
cold 5
electricity 5
fire 5
piercing 5
slashing 5