Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Regardless of whether the spirit is manifested, the amulet can be targeted by Strikes (AC 21, Hardness 5, BT 10). It is not incorporeal. If the amulet becomes broken, the spirit is bound within and can't Manifest, and if the amulet is destroyed, so is the spirit. Destroying the spirit frees the amulet from its curse.
Ability
Amulet Relic
(curse, divine, necromancy) The corrupted relic is an amulet cursed to contain a malevolent spirit. The statistics in this stat block are for the spirit when it's manifested (see Manifest). The amulet can't take any actions except Sudden Manifestation and Manifest. As long as the spirit is manifested, the amulet is immune to spells and magical abilities and uses the saves listed here.
Ability
Death Gaze
(concentrate, divine, necromancy, negative) The spirit targets a creature it can see within 30 feet, dealing to it 4d6 negative damage (DC 20 basic Fortitude save). A creature with negative healing instead regains 4d6 HP and is then temporarily immune for 10 minutes.
Ability
Manifest
Circumstance: The relic detects at least one creature using its lifesense;
The spirit within the relic manifests in an open space within 10 feet of the amulet. When it does, the relic teleports around its neck. The spirit remains in its manifested state until it no longer senses any living creatures within range of its lifesense.
Ability
Sudden Manifestation [Reaction]
Circumstance: Trigger: The relic detects a creature using its lifesense;
The relic Manifests. If this causes an encounter to begin, the relic gains a +4 status bonus to its initiative roll.
Offense
Melee
Circumstance: combat round (melee)
spectral hand +14 [+10/+6] (agile, finesse, magical), Damage 2d6+3 negative
Offense
Ranged
Circumstance: combat round (ranged)
deadly spark +14 [+9/+4] (air, electricity, divine, evocation, range 20 feet), Damage 1d12 electricity
Trait
Incorporeal
An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can't perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can't end their movement in its space.
An incorporeal creature can't attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can't attempt Strength-based checks against incorporeal creatures or objects.
Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.
Trait
Spirit
Spirits are ephemeral creatures defined by their spiritual self and often lacking a physical form.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
precision
unconscious
Item
amulet
Language
Common
Elven
Perception
darkvision
lifesense (imprecise) 60 feet
Resistance
all 5 (except force
ghost touch
or positive