Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Attack of Opportunity [Reaction]
Ability
Coordinated Strike
The wight commander flanks with an ally as long as the target is within both their reaches, even if commander and ally aren't on opposite sides.
Ability
Divine Innate Spells
DC 29; Constant (5th) tongues
Ability
Drain Life
(divine, necromancy) When the wight commander damages a living creature using an unarmed attack or their bound weapon, they gain 12 temporary Hit Points, and the creature must succeed at a DC 29 Fortitude save or become drained 1. Further damage dealt by the wight commander's unarmed and bound weapon attacks increases the value of the drained condition by 1 on a failed save, to a maximum of drained 4.
Ability
Final Spite [Reaction]
Circumstance: Trigger: The wight commander is reduced to 0 Hit Points;
The wight commander blows a battered war horn before being destroyed. The unnerving blast summons reinforcements, raising 1d4 corpses in a 200-foot emanation as wights.
Ability
Shield Block [Reaction]
Ability
Spawn Wight Soldier
(divine, necromancy) A living humanoid killed by a wight commander's weapon or claw Strike rises as a different wight spawn of the commander's level or lower (most often a hunter wight spawn or prowler wight spawn) after 1d4 rounds. This wight spawn is under the command of the wight commander that killed them. They don't have drain life or spawn wight and are clumsy 2 for as long as they're a wight spawn. If the creator of the wight spawn dies, the wight spawn becomes a fully autonomous wight; they regain their free will, gain drain life and spawn wight, and are no longer clumsy.
Ability
Tactical Direction
(auditory) Each wight ally in a 30-foot emanation gains the Attack of Opportunity reaction until the end of their next turn.
Offense
Melee
Circumstance: combat round (melee)
longsword +27 [+22/+17] (magical, versatile P), Damage 2d8+14 slashing plus drain life
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Trait
Wight
A wight is an undead creature that drains life and stands vigil over its burial site.
Immunity
death effects
disease
paralyzed
poison
unconscious
Item
+1 striking longsword
BT 20)
full plate
HP 40
standard-grade adamantine shield (Hardness 10
Language
Common
Necril
tongues
Perception
(+26 when rolling initiative) darkvision