Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 status to all saves vs. magic
Ability
Brain Blisters
A brain collector has seven brain blisters on its back that it uses to house stolen brains. A brain collector without all seven blisters full is stupefied with a value equal to the number of empty blisters.
Ability
Brain Collector Venom
(poison) Saving Throw DC 26 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison damage and enfeebled 1 (1 round); Stage 2 1d6 poison damage, enfeebled 1, and slowed 1 (1 round); Stage 3 2d6 poison damage, enfeebled 2, and slowed 1 (1 round)
Ability
Brain Loss
If a brain collector takes 30 damage from a critical hit or takes 25 mental damage, it must succeed at a DC 26 save (Fortitude for critical damage or Will for mental damage) or one of its brain blisters is destroyed.
Ability
Collect Brain
(manipulate) The brain collector collects a brain of a creature that has been dead for no more than 1 minute. It can then use an Interact action to secure the brain in one of its empty brain blisters
Ability
Occult Spontaneous Spells
DC 26, attack +18; 4th confusion, phantasmal killer (2 slots); 3rd dispel magic, haste, paralyze (3 slots); 2nd humanoid form, invisibility, mirror image, paranoia (4 slots); 1st mindlink, ray of enfeeblement, true strike, unseen servant (4 slots); Cantrips (4th) dancing lights, detect magic, mage hand, prestidigitation
Offense
Melee
Circumstance: combat round (melee)
jaws +20 [+15/+10], Damage 2d12+6 piercing plus brain collector venom
Trait
Aberration
Aberrations are creatures from beyond the planes or corruptions of the natural order.
Immunity
confused
Language
Abyssal
Aklo
Common
Draconic
Protean
telepathy 100 feet
Undercommon
Perception
darkvision
Weakness
brain loss