Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Blood Berries
The drainberry bush must drain blood from living creatures for sustenance. This causes clusters of bright red berries to grow among its branches. Each cluster of berries lasts for 1 day, and a drainberry bush typically has 1d6+3 clusters when encountered. When consumed, a cluster restores 2d8+10 Hit Points. This effect has the healing, necromancy, and primal traits. A creature can pluck a cluster of berries with a successful unarmed Strike or Thievery check against the bush's AC.
Ability
Consume Berries
(healing, necromancy, positive, primal) The bush draws nourishment from one cluster of blood berries, regaining 2d8+10 HP. That berry cluster wrinkles and dies.
Ability
Drain Blood
Requirements The drainberry bush has at least one living creature grabbed with one of its vines; Effect The bush's hollow thorns siphon blood from creatures it has grabbed. Each creature must succeed at a DC 25 Fortitude save or take 2d8+10 damage and become drained 1 (double damage and drained 2 on a critical failure). For every creature damaged this way, a cluster of blood berries (see above) immediately grows along the bush's branches.
Ability
Nature Empathy
The drainberry bush can use Diplomacy to Make an Impression on and make very simple Requests of animals and plant creatures.
Ability
Storm of Vines
The drainberry bush makes up to four vine Strikes, each against a different target. These attacks count toward the bush's multiple attack penalty, but the multiple attack penalty doesn't increase until after the bush makes all these attacks.
Offense
Melee
Circumstance: combat round (melee)
vine +17 [+12/+7] (reach 20 feet), Damage 2d8+10 bludgeoning plus Improved Grab
Trait
Plant
Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.
Language
Aklo
can't speak any language
Common
Sylvan
telepathy 100 feet
Perception
lifesense 120 feet
Resistance
negative 10
Weakness
fire 5