Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Attack of Opportunity
Ability
Frightful Presence
(aura, emotion, fear, mental) 30 feet, DC 23
Ability
Head Hunter
Any slashing weapon a dullahan wields becomes keen, and any hatchet it wields becomes returning. If the dullahan kills a creature with a critical hit using a slashing weapon, the target is decapitated as though the dullahan had used Reap on the target. These effects remain only while the dullahan holds the weapon.
Ability
Reap
The dullahan removes the head of a dead creature within reach. Each creature within the area of the dullahan's frightful presence must attempt a new save, even if they are temporarily immune.
Ability
Summon Steed
(occult, conjuration) The dullahan summons a warhorse with elite adjustments and the fiend trait. This steed remains until it is slain, the dullahan Dismisses it, or the dullahan summons another steed.
Offense
Melee
Circumstance: combat round (melee)
keen longsword +18 [+13/+8] (magical, versatile P), Damage 1d8+10 slashing
Offense
Ranged
Circumstance: combat round (ranged)
keen returning hatchet +14 [+10/+6] (agile, thrown 10 feet), Damage 2d8+10 slashing
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
fear
paralyzed
poison
unconscious
Item
+1 hatchet
+1 longsword
full plate
Language
Common
Necril
Perception
lifesense 60 feet
Weakness
good 5