Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Crumble
Circumstance: Trigger: The elemental avalanche takes damage from a hostile sour
The elemental avalanche crumbles into the ground, Burrowing down 10 feet. This Burrowing does not trigger reactions. The elemental avalanche can't Crumble again for 1d4 rounds.
Ability
Earth Glide
The elemental avalanche can Burrow through any earthen matter, including rock. When it does so, the elemental avalanche moves at its full burrow Speed, leaving no tunnels or signs of its passing.
Ability
Earthbound
When not touching solid ground, the elemental avalanche is slowed 1, can't use reactions, and can't Trample.
Ability
Spike Stones
(aura, earth, primal, transmutation) 10 feet. Spikes of rock rise up from all stone surfaces in the emanation, creating difficult terrain. A creature moving in the terrain takes 2d8 piercing damage for each square of spikes it moves into (a Large or larger creature takes damage only once for each square it moves, even if its space covers multiple squares of spikes). Creatures with the earth trait ignore all effects within the area. The elemental avalanche can disable or activate spike stones as a single action, which has the concentrate trait
Ability
Trample
Large or smaller, fist, DC 30
Offense
Melee
Circumstance: combat round (melee)
fist +24 [+19/+14] (reach 20 feet), Damage 2d12+11 bludgeoning
Offense
Ranged
Circumstance: combat round (ranged)
rock +24 [+19/+14] (brutal, range increment 80 feet), Damage 2d12+7 bludgeoning
Trait
Earth
Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a magical connection to that element. Planes with this trait are mostly solid, with caverns and other hollow pockets.
Trait
Elemental
Elementals are creatures directly tied to an element and native to the Elemental Planes. Elementals don't need to breathe.
Immunity
bleed
paralyzed
poison
sleep
Language
Terran
Perception
darkvision
tremorsense (imprecise) 90 feet