Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 status to all saves vs. magic
Ability
Animate Chains
(divine, transmutation) Chains in the evangelist's vicinity sprout barbs and writhe menacingly. The evangelist can make chain Strikes against any creature that is adjacent to an unattended chain within 20 feet, in addition to within the reach of its own chain Strike.
Ability
Attack of Opportunity
Ability
Attack of Opportunity [Reaction]
Ability
Focus Gaze
(concentrate, divine, enchantment, fear, mental, visual) The evangelist stares at a creature it can see within 30 feet. The target must immediately attempt a Will save against the evangelist's unnerving gaze. In addition, if the creature was already frightened, on a failed save, the evangelist is concealed from the creature for as long as the creature remains frightened. After attempting this save, the creature is then temporarily immune until the start of the evangelist's next turn.
Ability
Impaling Chain
When the evangelist critically hits with a chain Strike, the target is impaled and anchored in place, becoming grabbed by the chain. It's unable to recover from persistent bleed damage until it gets free (Escape DC 25).
Ability
Painsight
(divination, divine) An evangelist automatically knows whether a creature it sees has any of the doomed, dying, and wounded conditions, as well as the value of those conditions.
Ability
Unnerving Gaze
(aura, divine, enchantment, fear, mental, visual) 30 feet. When a creature ends its turn in the aura, it sees the face of a departed loved one in place of the evangelist's face. The creature must succeed at a DC 21 Will save or become frightened 2 (frightened 3 on a critical failure).
Offense
Melee
Circumstance: combat round (melee)
chain +17 [+12/+7] (disarm, reach 10 feet, trip), Damage 2d8+7 piercing plus 1d6 persistent bleed and impaling chain
Trait
Fiend
Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
Trait
Velstrac
A family of fiends from the Shadow Plane that are associated with pain and agony. All velstracs possess some form of disturbing gaze.
Immunity
cold
Language
Common
Infernal
Shadowtongue
Perception
darkvision
greater darkvision
painsight
Weakness
good 10
good 5
silver 10
silver 5