Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Control Comatose
(exploration, incapacitation, mental, necromancy, occult, possession)
Ability
Drain Thoughts
(divination, mental, occult) When Draining Thoughts, the vetalarana manipulator regains 14 HP.
Ability
Occult Innate Spells
DC 30; Constant (5th) tongues
Ability
Occult Prepared Spells
DC 30, attack +22; 6th dominate (×2), shadow blast; 5th command, mind probe, subconscious suggestion, synaptic pulse; 4th agonizing despair, fly, suggestion, talking corpse; 3rd false life, hypercognition, mind reading, paralyze; 2nd blur, darkness, telekinetic maneuver (×2); 1st bane, command (×2), unseen servant; Cantrips (6th) daze, mage hand, read aura, sigil, telekinetic projectile
Ability
Paralyzing Claws
DC 27
Ability
Psychic Superiority [Reaction]
Circumstance: Trigger: A creature targets the vetalarana manipulator with a men
The manipulator psychically lashes out at the triggering creature, dealing 3d8 mental damage (DC 24 basic Will save).
Offense
Melee
Circumstance: combat round (melee)
claw +21 [+17/+13] (agile, finesse), Damage 3d8+10 slashing plus Grab and paralyzing claws
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Trait
Vampire
Undead creatures who thirst for blood, vampires are notoriously versatile and hard to destroy.
Immunity
death effects
disease
paralyzed
poison
sleep
Language
Common
Necril
telepathy 100 feet
tongues
Perception
darkvision
thoughtsense (precise) 100 feet
Resistance
mental 10
physical 10 (except magical cold iron)
Weakness
vetalarana vulnerabilities