Size:
Type:
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
Hit Points:
Attack Rank:
Passive Defense:
Active Defense:
Damage Reduction:
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(Pathfinder 2e) (Shabti Redeemer)
Actions/Abilities/Traits: (Pathfinder 2e) (Shabti Redeemer)
Ability
Aura of Courage
15 feet. When the shabti becomes frightened, reduce the frightened value they would gain by 1. At the end of their turn, they reduce the frightened value of all allies in the aura by 1.
Ability
Blade Ally
The shabti's staff gains the benefits of the disrupting rune while they wield it.
Ability
Champion Devotion Spells
DC 19 (2 Focus Points); 2nd lay on hands
Ability
Divine Innate Spells
DC 19; 1st charm
Ability
Glimpse of Redemption [Reaction]
Circumstance: Trigger: An enemy damages the shabti's ally, and both the enemy a
The shabti's foe hesitates under the weight of sin as visions of redemption play in their mind's eye. The foe must choose one of the following options: The ally is unharmed by the triggering damage.The ally gains resistance 6 to the triggering damage. After the damaging effect is applied, the enemy becomes enfeebled 2 until the end of its next turn.
Ability
Immortal Shabti
don't age naturally and can't die of old age. Spells and effects that cause aging still affect a shabti as normal. They also can't be turned into undead.
Offense
Melee
Circumstance: combat round (melee)
disrupting staff +14 [+9/+4] (two-hand d8), Damage 1d4+7 bludgeoning
Offense
Ranged
Circumstance: combat round (ranged)
dagger +11 [+7/+3] (agile, thrown 10 feet, versatile S), Damage 1d4+7 piercing
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Trait
Shabti
A shabti is a constructed humanoid originally meant to face judgment for a living creature's sins after death.
Immunity
drained
Item
dagger
scale mail
staff
Language
Celestial
Common
Perception
darkvision

Actions/Abilities/Traits:
(Pathfinder 2e) (Shabti Slayer)
Actions/Abilities/Traits: (Pathfinder 2e) (Shabti Slayer)
Ability
Attack of Opportunity [Reaction]
Ability
Final Rest
A shabti slayer's Strikes affect incorporeal creatures with the effects of a ghost touch property rune and deal 2d10 positive damage to undead creatures.
Ability
Immortal
Shabtis don't age naturally and can't die of old age. Spells and effects that cause aging still affect a shabti as normal. They also can't be turned into undead.
Ability
Prayer-Blessed Blade
Circumstance: The shabti slayer has successfully identified an undead with Reca
The shabti slayer prays to Pharasma to bless their weapon, enabling them to exploit the weaknesses of an undead they've identified with Recall Knowledge. If the identified undead has a resistance that can be bypassed by a special material or a weakness to a special material (such as cold iron, darkwood, or silver), weapons wielded by the shabti slayer count as that special material for 1 minute. If the creature has multiple materials that qualify, the shabti slayer chooses which material their weapon counts as for the duration.
Ability
Quick Draw
The shabti slayer draws a weapon using the Interact action, then Strikes with that weapon.
Ability
Two-Weapon Flurry
Circumstance: A shabti slayer is wielding two melee weapons, each in a differen
Frequency: once per round
A slayer lashes out with both weapons. They Strike twice, once with each weapon.
Offense
Melee
Circumstance: combat round (melee)
longsword +32 [+27/+22] (magical, versatile P), Damage 3d8+13 slashing plus final rest
Offense
Ranged
Circumstance: combat round (ranged)
crossbow +31 [+26/+21] (range increment 120 feet, reload 1), Damage 1d8+8 piercing plus final rest
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Trait
Shabti
A shabti is a constructed humanoid originally meant to face judgment for a living creature's sins after death.
Immunity
drained
Item
+2 greater striking light hammer
+2 greater striking longsword
+2 resilient leather armor
crossbow
religious symbol of Pharasma
Language
Common
Necril
Osiriani
Requian
Perception
darkvision
Resistance
negative 15

Actions/Abilities/Traits:
(Pathfinder 2e) (Shabti Votary)
Actions/Abilities/Traits: (Pathfinder 2e) (Shabti Votary)
Ability
Ability
+2 status to all saves vs. mental and possession
Ability
Cleric Domain Spells
DC 44, 2 Focus Points; 9th death's call, eradicate undeath
Ability
Cremate Undead
A shabti votary's positive energy sets undead alight. When a shabti votary uses a heal spell to damage undead, each undead that takes damage also takes persistent fire damage equal to the spell's level.
Ability
Discerning Aura
(aura, divine, necromancy) 30 feet. All undead within the aura glow blue, shedding dim light in a 5-foot radius. Visible undead can't be concealed while affected by this aura. Invisible undead are concealed while affected by this aura, rather than being undetected.
Ability
Divine Prepared Spells
DC 44, attack +36; 9th heal (×5), regenerate, searing light, spirit blast; 8th searing light, spirit blast, sunburst; 7th energy aegis (×2), sunburst; 6th remove fear, remove paralysis, scintillating safeguard; 5th breath of life (×2), tongues; 4th air walk, create food, phantasmal killer; 3rd enhance victuals, ghostly weapon, heroism; 2nd dispel magic, restoration (×2); 1st heal (×2), mindlink; Cantrips (9th) disrupt undead, haunting hymn, read aura, shield, stabilize
Ability
Expand Aura
Frequency: once per turn
Effect: The shabti votary focuses their will, expanding the area of their discerning aura by 20 feet for 1 minute. This expansion is cumulative with other uses of Expand Aura.
Ability
Gird in Prayer [Reaction]
Circumstance: Trigger: An ally within the shabti votary's aura is the target of
The shabti votary girds their ally in protective prayers. The triggering creature gains a +2 status bonus to saving throws against death, mental, and possession effects until the beginning of the shabti votary's next turn.
Ability
Immortal
Shabtis don't age naturally and can't die of old age. Spells and effects that cause aging still affect a shabti as normal. They also can't be turned into undead.
Ability
Rituals
DC 44; 2nd consecrate
Offense
Melee
Circumstance: combat round (melee)
dagger +28 [+24/+20] (agile, finesse, magical, versatile S), Damage 3d4+18 piercing
Offense
Ranged
Circumstance: combat round (ranged)
dagger +28 [+24/+20] (agile, finesse, magical, thrown 10 feet, versatile S), Damage 3d4+18 piercing
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Trait
Shabti
A shabti is a constructed humanoid originally meant to face judgment for a living creature's sins after death.
Immunity
death effects
drained
Item
+2 greater striking dagger
religious symbol of Pharasma
Language
Common
Necril
Osiriani
Requian
Perception
darkvision
Resistance
negative 15