Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Conformance
(concentrate, occult, polymorph, transmutation) The conformer contorts and reshapes their body into a desired form. The conformer takes on the specific appearance of any Small, Medium, or Large humanoid or animal that they've observed and whose appearance they remember. This doesn't change the conformer's Speed or their attack and damage bonus with their Strikes, but might change the damage type their Strikes deal.
Ability
Occult Innate Spells
DC 25; 2nd blood vendetta, charitable urge; Cantrips (4th) detect magic, read aura
Ability
Surgical Detachment
(concentrate, manipulate, morph, occult, transmutation) The conformer detaches part of their body to serve them as an autonomous organism. For the next 24 hours, the conformer gains the loyal service of a fleshforged skinskitter. As long as they remain within 1 mile of each other, the conformer can use the Surgical Detachment action again to empathically direct the actions of their skinskitter servant as well as perceive through its senses. Due to how taxing this process is, the conformer can have only one skinskitter servant at a time.
Ability
Tissue Siphon
Circumstance: The conformer is within reach of an unconscious or willing creatu
The conformer touches and absorbs some of the creature's flesh. The target must attempt a DC 26 Fortitude save; on a failure, they become drained 1 and take damage from their persistent bleed damage, even though it isn't the end of their turn.
Ability
Wear Flesh
Circumstance: The conformer has used Tissue Siphon to absorb flesh within the l
The conformer expends the flesh they've absorbed to transform their body, reproducing the effects of one of the following spells: adapt self, enlarge, shifting form, tentacular limbs, or unusual anatomy. The Wear Flesh action gains the traits of the spell it's reproducing, and the conformer can Sustain a Spell on these effects.
Offense
Melee
Circumstance: combat round (melee)
fanged-maw finger +20 [+16/+12] (agile, finesse), Damage 2d10+3 piercing plus 1d8 persistent bleed
Trait
Aberration
Aberrations are creatures from beyond the planes or corruptions of the natural order.
Language
Aklo
Common
two other languages
Perception
darkvision
Weakness
cold iron 10