Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Pawns of Urgathoa Children of Urgathoa's unlife begins with failure. They died, after all. Giving her failures a second chance is, admittedly, a good way for Urgathoa to surround herself with loyal pawns, but I prefer servants who did not fail the first time.
Ability
Divine Innate Spells
DC 26; 4th harm, sudden blight; 3rd bind undead (×2)
Ability
Pallid Plague
(disease, divine, necromancy, virulent) Saving Throw DC 26 Fortitude; Stage 1 carrier (3 days); Stage 2 3d8 negative damage and doomed 1 (1 day); Stage 3 3d8 negative damage, doomed 1, and drained 1 (1 day); Stage 4 4d8 negative damage, doomed 2, and drained 1 (1 day); Stage 5 4d8 negative damage, doomed 3, and drained 2 (1 day); Stage 6 dead. A creature that dies while infected with pallid plague rises as a zombie lord.
Ability
Reap
The child of Urgathoa makes a scything blade Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within their melee reach. Roll damage only once and apply it to each creature hit. Reap counts as two attacks for the child of Urgathoa's multiple attack penalty.
Ability
Share Blessings
(divine, disease, evil, necromancy) When the child of Urgathoa is destroyed, they explode in a blast of infectious rot. All creatures in a 10-foot emanation are exposed to pallid plague.
Ability
Wake the Dead
Circumstance: The child of Urgathoa is adjacent to a creature that died within
Frequency: once per minute
The child of Urgathoa animates the dead with a touch of their hand. The creature must succeed at a DC 26 Will save or arise as a zombie lord. These zombies are controlled by the child of Urgathoa. A child of Urgathoa can control no more than four zombie lords at a time. If a child of Urgathoa has raised zombie lords before an encounter begins, they count toward the encounter's XP budget normally.
Offense
Melee
Circumstance: combat round (melee)
scything blade +20 [+15/+10] (deadly d10, evil, magical, reach 10 feet, trip), Damage 2d10+6 slashing plus 1d6 negative
Immunity
death effects
disease
paralyzed
poison
unconscious
Language
Common
Necril
Perception
darkvision
Weakness
positive 10