Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Consume Confusion
Circumstance: A creature within 15 feet of the flickerwisp is confused;
Frequency: once per round
The flickerwisp feeds on the creature's confusion, even as its flashing body and disjointed gyrations cause existing confusion effects to persist. It regains 1d4 Hit Points, and if the creature's confused condition has a limited duration, it lasts 1 additional round.
Ability
Flicker
(emotion, enchantment, mental, visual) The flickerwisp churns and flits in the air around an adjacent creature's head, and its length flashes and sparkles in a bewildering array of distracting pulsations. The creature must succeed at a DC 18 Will save or become confused for 1 round (2 rounds on a critical failure). On a critical success, the creature is temporarily immune to Flicker for 24 hours.
Ability
Glow
(aura, light) 5 feet. A flickerwisp is itself naturally invisible, but glows with pale yellow light, casting bright light in the aura and making it visible.
Ability
Innocuous
A flickerwisp's appearance registers strangely in the minds of creatures who are confused. A creature with the confused condition never targets a flickerwisp with attacks unless the creature has been damaged by the flickerwisp's shock ability within the last 24 hours.
Ability
Magic Immunity
A flickerwisp is immune to all spells except faerie fire, gust of wind, magic missile, and maze.
Offense
Melee
Circumstance: combat round (melee)
shock +11 [+6/+1] (magical), Damage 1d8+2 electricity
Trait
Aberration
Aberrations are creatures from beyond the planes or corruptions of the natural order.
Trait
Air
Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a magical connection to that element. Planes with this trait consist mostly of open spaces and air with various degrees of turbulence, though they also contain rare islands of floating stone and other elements and energies.
Immunity
magic
Language
Aklo
Common
Perception
darkvision