Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Aura of Whispers
(auditory, aura, divine, enchantment, fear, mental) 30 feet. A gallowdead is surrounded by an aura of blasphemous whispers. A creature who hears them understands them to be mutterings of its most closely guarded secrets and private failings laid bare. A creature that first enters the area must attempt a DC 34 Will save. Regardless of the result of the saving throw, the creature is temporarily immune to aura of whispers for 1 minute. The frightened condition from this aura can't be reduced while in the aura.
Ability
Chain Capture
Circumstance: Trigger: The gallowdead critically hits a target with their spike
The gallowdead attempts an Athletics check to Grapple the target. On a success, the gallowdead can also pull the target adjacent toward them to the distance the gallowdead chooses. Most often, a gallowdead chooses to pull a creature close enough that it's in their reach and out of defensive position, but so the creature still can't reach the gallowdead's body. At the start of the gallowdead's next turn, if the target hasn't Escaped, the target takes the damage of a spiked chain Strike, and the chain releases the creature.
Ability
Chains of the Dead
The spiked chain of a gallowdead is wrapped around and through their body, imbuing it with foul necromantic powers. The spiked chain can't be disarmed, deals an additional weapon die of damage, and has a greater reach while wielded by the gallowdead.
Ability
Charge Chain
Frequency: once per round
Effect: The gallowdead imbues their chain with necromantic power. The gallowdead chooses to make their next Strike with the chain this turn either deal an additional 4d6 negative damage or have 120-foot reach.
Ability
Critical Failure
The creature is frightened 3 and stunned 3.
Ability
Critical Success
The creature is unaffected.
Ability
Eyes of the Tyrant
Gallowdead are the eyes and ears of the Whispering Tyrant, so Tar-Baphon can see through them at any time as long as they're on the same plane of existence as him.
Ability
Failure
The creature is frightened 2 and stunned 1.
Ability
Gallow Curse
(curse, divine, necromancy) Those who destroy gallowdead are subject to a powerful death curse. When a creature reduces a gallowdead to 0 HP, the creature must attempt a DC 34 Will save. A creature that fails this saving throw is doomed 1 and can't remove the condition until the curse has been lifted.
Ability
Success
The creature is frightened 1.
Offense
Melee
Circumstance: combat round (melee)
spiked chain +31 [+26/+21] (disarm, reach 20 feet, trip), Damage 3d8+14 slashing
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
unconscious
Item
+2 resilient full plate
+2 striking spiked chain
Perception
darkvision