Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Blazing Howl
(evocation, fire, occult) The combusted screams in agony, causing creatures in a 15-foot emanation to burst into flame, which deals 4d6 fire damage to each creature in the area (DC 17 basic Will save). A creature that critically fails its save is frightened 1; this frightened condition is an emotion, fear, and mental effect. The combusted can't use Blazing Howl for 1d4 rounds.
Ability
Intense Heat
(aura, fire) 5 feet, 2d6 fire, DC 17 basic Reflex.
Ability
Water Vulnerability
When a combusted is dealt damage by a water effect, the combusted is wracked by pain, becoming stunned 1. Water can't douse a combusted's flames.
Offense
Melee
Circumstance: combat round (melee)
fire fist +12 [+7/+2], Damage 1d6+4 bludgeoning plus 1d6 persistent fire
Offense
Ranged
Circumstance: combat round (ranged)
fire mote +11 [+6/+1] (range increment 60 feet), Damage 1d4+4 fire plus 1d6 persistent fire
Trait
Fire
Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element. Planes with this trait are composed of flames that continually burn with no fuel source. Fire planes are extremely hostile to non-fire creatures.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
unconscious
Language
can't speak any language
Common
Necril
Perception
darkvision
Weakness
cold 5
water 5