Actions/Abilities/Traits: (D&D 5e)
Action
The alux magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the alux wears or carries is invisible with it.
Action
Club
Melee Weapon Attack: +7 to hit, reach 0 ft., one target. Hit: 1 bludgeoning damage.
Special
1/day each
goodberry (creates magical corn instead of berries), pass without trace, plant growth
Special
druidcraft
3/day each
Special
Innate Spellcasting
The alux's innate spellcasting ability is Charisma (spell save DC 11). The alux can innately cast the following spells, requiring no material components:
Special
Little House
As an action, the alux can use its cave or stone house lair to travel to or from its corresponding location in the Feywild. If the lair is destroyed, the alux will have to find a new suitable location and spend an hour preparing its new lair.
Special
Magic Resistance
The alux has advantage on saving throws against spells and other magical effects.