Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Change Shape
(concentrate, divine, polymorph, transmutation) The gancanagh can take on the appearance of any Small or Medium humanoid. This doesn't change their Speed or their attack and damage bonuses with their Strikes, but might change the damage type their Strikes deal (typically to bludgeoning).
Ability
Divine Innate Spells
DC 23; 4th suggestion; 3rd heroism; 2nd heal, mirror image (at will); 1st charm (at will); Constant (5th) tongues
Ability
Invigorating Passion
(divine, emotion, enchantment, mental) The gancanagh embraces or kisses a willing creature, infusing that creature with their invigorating passion. The creature gains a +1 status bonus to attack rolls and 10 temporary Hit Points for 10 minutes. After that time, the target becomes fatigued for 10 minutes unless they succeed at a DC 21 Fortitude save.
Ability
Vulnerable to Smoke
2 circumstance penalty to saving throws against effects that create some form of smoke.
Offense
Melee
Circumstance: combat round (melee)
silver rapier +13 [+8/+3] (deadly 1d10, disarm, finesse, good, magical), Damage 1d6+7 piercing plus 1d4 good
Trait
Azata
This family of celestials is native to Elysium. They are typically chaotic good and have darkvision and a weakness to evil and cold iron.
Trait
Celestial
Creatures that hail from or have a strong connection to the good-aligned planes are called celestials. Celestials can survive the basic environmental effects of planes in the Outer Sphere.
Item
silver rapier
silver virtuoso flute
Language
Draconic
Infernal
tongues
Perception
darkvision
Weakness
cold iron 5
evil 5