Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Male Mana Wastes mutated giant termite hive boss
Ability
Breath Weapon
(acid, evocation, primal) Akrida spits a gout of slimy green acid in a 30-foot line that deals 5d6 acid damage (DC 20 basic Reflex save). Akrida can't use Breath Weapon again for 1d4 rounds.
Ability
Frantic Scrabble
Akrida makes three claw Strikes against a single creature within reach. His multiple attack penalty doesn't increase until after he makes all three Strikes.
Ability
Primal Innate Spells
DC 19, attack +11; 1st acidic burst; Cantrips (1st) acid splash
Offense
Melee
Circumstance: combat round (melee)
light pick +13 [+9/+5] (agile, fatal d8, magical), Damage 2d4+7 piercing
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Trait
Mutant
The monster has mutated or evolved, granting it unusual benefits, drawbacks, or both.
Item
+1 striking light pick
studded leather armor
Language
telepathy 100 feet
Undercommon
Perception
darkvision
scent (imprecise) 30 feet
Resistance
acid 5