Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 status to all saves vs. magic
Ability
Fade into the Light [Reaction]
Circumstance: Trigger: The hellcat begins its turn in bright light;
The hellcat becomes invisible until its no longer in bright light. If the hellcat uses a hostile action, the invisibility ends after that hostile action is completed.
Ability
Fearful Attack
The hellcat deals an additional 1d6 precision damage to frightened creatures.
Ability
Infernal Mindlink
(concentrate, divine, divination) The hellcat telepathically link its senses to all other hellcats within 100 feet for 10 minutes. It loses this contact with any hellcat that moves out of a 100-foot radius. While linked to at least one ally, the hellcat can't be flanked and gains a +2 status bonus to Will saving throws.
Ability
Menacing Growl
(auditory, emotion, fear, mental) The hellcat produces a low growl to disorient and frighten foes. The hellcat can cause this vocalization to originate from somewhere else within 30 feet. Non-fiends in a 15-foot burst must attempt a DC 25 Will save. The hellcat can't issue another Menacing Growl for 1d4 rounds. Critical Success The creature is unaffected and is temporarily immune for 24 hours. Success The creature is frightened 1. Failure The creature is frightened 2. Critical Failure The creature is frightened 4.
Ability
Pounce
The hellcat Strides and makes a Strike at the end of that movement. If the hellcat began this action hidden, it remains hidden until after the ability's Strike.
Offense
Melee
Circumstance: combat round (melee)
jaws +18 [+13/+8], Damage 2d12+7 piercing
Trait
Beast
A creature similar to an animal but with an Intelligence modifier of -3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.
Trait
Fiend
Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
Language
can't speak any language
Infernal
telepathy 100 feet
Perception
darkvision
scent (imprecise) 30 feet
Resistance
fire 10
physical 5 (except silver)
Weakness
good 5