Actions/Abilities/Traits: (D&D 5e)
Action
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage, and the target must make a DC 15 Strength saving throw or be grappled (escape DC 15).
Action
Crunch
Melee Weapon Attack: +7 to hit, reach 5 ft., one grappled creature. Hit: The target suffers from broken bones and must make a DC 15 Constitution saving throw at the beginning of each of its turns. On a failed saving throw, the target cannot take any actions or reactions during that turn. If the target receives magical healing or takes a long rest, the effect ends.
Action
Multiattack
The prehistoric honey badger makes one bite attack and one crunch attack.
Special
Keen Hearing and Smell
The prehistoric honey badger has advantage on Wisdom (Perception) checks based on hearing or smell.
Special
Relentless (Recharges after a Short or Long Rest)
If the badger takes 14 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.