Size:
Large
Type:
Animal
Form:
ungulate
Temper:
beligerent
# App:
0 (2-8)
Lair:
Diet:
Combat Dice:
0
Hit Points:
25 + 1d10
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
brute
Ground:
150
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(BECMI)
Actions/Abilities/Traits: (BECMI)
Action
1 bite/1 hoof
1/1-4

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Actions/Abilities/Traits:
(OSE)
Actions/Abilities/Traits: (OSE)
Action
bite
1 * bite (1)
Action
hoof
1 * hoof (1d4)
Special
Ill-tempered
Bite or kick creatures in their way, including owners.
Special
Water
After drinking well, can survive 2 weeks without water.
Special
Desert travel
Move at full speed through broken lands and deserts.
Special
Carry loads
Up to 3,000 coins unencumbered; up to 6,000 at half speed.
Special
Charge attacks
Are not possible, when mounted on a camel.

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Special
|Spit
Once per hour, a camel can regurgitate the contents of its stomach, spitting the foul material at a single target within 10 feet. The target must make a Death save or be sickened for 1d4 rounds.

Actions/Abilities/Traits:
(Pathfinder 2e)
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Camel Spit
To drive away enemies, the camel spits the partially digested contents of its stomach at a creature within 10 feet. On a hit, the target is dazzled for 1 round and must succeed at a DC 17 Fortitude save or become sickened 1. The camel can't use its camel spit Strike again for 1d4 rounds.
Ability
Desert-Adapted
A camel is well-adapted to heat and deserts. If allowed to drink and eat its fill, (roughly 40 gallons), it can Subsist for 2 weeks without needing to attempt Survival checks, and it treats environmental heat as if it was one step less severe.
Ability
Sand Stride
The camel Strides twice. It has a +5-foot circumstance bonus to its Speed during these Strides, ignoring difficult terrain caused by rubble, sand, and uneven ground made of earth and stone.
Offense
Melee
Circumstance: combat round (melee)
jaws +7 [+2/-3], Damage 1d6+4 piercing
Offense
Ranged
Circumstance: combat round (ranged)
spit +6 [+1/-4], Effect: camel spit
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
low-light vision
scent (imprecise) 30 feet
Irascible animals that are adapted to life in dry climates. Often used for transportation in deserts.
OSE