Size:
Medium
Type:
Animal
Form:
ungulate
Temper:
# App:
0 (0)
Lair:
Diet:
Combat Dice:
0
Hit Points:
0
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
Ground:
120
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(BECMI) (Draft Horse)
Actions/Abilities/Traits: (BECMI) (Draft Horse)
Action
Nil
Nil

Actions/Abilities/Traits:
(BECMI) (Riding Horse)
Actions/Abilities/Traits: (BECMI) (Riding Horse)
Action
2 hooves
1-4(x2)

Actions/Abilities/Traits:
(BECMI) (War Horse)
Actions/Abilities/Traits: (BECMI) (War Horse)
Action
2 hooves
1-6(x2)

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Hooves
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.

Actions/Abilities/Traits:
(OSE)
Actions/Abilities/Traits: (OSE)
Action
None
None
Action
hoof
2 * hoof (1d4)
Action
hoof
2 * hoof (1d6)
Action
hoof
2 * hoof (1d4)
Special
Non-combatant
Will flee, if attacked.
Special
Domestic
Not encountered in the wild.
Special
Carry loads
Up to 4,500 coins unencumbered; up to 9,000 at half speed.
Special
Domestic
Not encountered in the wild.
Special
Carry loads
Up to 3,000 coins unencumbered; up to 6,000 at half speed.
Special
Charge
When not in melee. Requires a clear run of at least 20 yards. Rider's lance inflicts double damage. Horse cannot attack when charging.
Special
Melee
When in melee, both rider and horse can attack.
Special
Domestic
Not encountered in the wild.
Special
Carry loads
Up to 4,000 coins unencumbered; up to 8,000 at half speed.
Special
Stampede
Herds of 20 or more can trample those in their path. 3-in-4 chance each round. +4 to-hit human-sized or smaller creatures. 1d20 damage.
Special
Taming
Wild horses can be trained as mounts (riding horses).

Actions/Abilities/Traits:
(Pathfinder 1e)
Actions/Abilities/Traits: (Pathfinder 1e)
Action
Feat 1
Endurance
Action
Feat 2
RunB
Action
Melee 1
2 hooves -2 (1d4+1)
Special
Docile (Ex)
Unless specifically trained for combat (see the Handle Animal skill, a horse's hooves are treated as secondary attacks.

Actions/Abilities/Traits:
(Pathfinder 2e) (Riding Horse)
Actions/Abilities/Traits: (Pathfinder 2e) (Riding Horse)
Ability
Buck
DC 16
Ability
Gallop
The riding horse Strides twice. It has a +10-foot circumstance bonus to its Speed during these Strides.
Offense
Melee
Circumstance: combat round (melee)
hoof +7 [+2/-3], Damage 1d6+4 bludgeoning
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
low-light vision
scent (imprecise) 30 feet

Actions/Abilities/Traits:
(Pathfinder 2e) (War Horse)
Actions/Abilities/Traits: (Pathfinder 2e) (War Horse)
Ability
Buck
DC 17
Ability
Gallop
The war horse Strides twice. It has a +10-foot circumstance bonus to its Speed during these Strides.
Offense
Melee
Circumstance: combat round (melee)
hoof +9 [+4/-1], Damage 1d6+5 bludgeoning
Perception
low-light vision
scent (imprecise) 30 feet