Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Variant graveknight
Ability
Attack of Opportunity
Ability
Devastating Blast
(arcane, cold, evocation) The graveknight unleashes a 30-foot cone of energy. Creatures in the area take 8d12 cold damage (DC 34 basic Reflex save). The graveknight can use this ability once every 1d4 rounds.
Ability
Graveknight's Curse
This curse affects anyone who wears a graveknight's armor for at least 1 hour. Saving Throw DC 34 Will save; Onset 1 hour; Stage 1 doomed 1 and cannot remove the armor (1 day); Stage 2 doomed 2, hampered 10, and cannot remove the armor (1 day); Stage 3 dies and transforms into the armor's graveknight.
Ability
Repulsing Blow
Circumstance: The graveknight's last action was a success with a Strike using a
The target struck by the shove weapon is knocked back 10 feet and must succeed at a DC 33 Will save or be unable to approach within 5 feet of the graveknight for 1 round. If the last action was a critical hit, the target automatically fails the Will save.
Ability
Sacrilegious Aura
(abjuration, aura, divine, evil) 30 feet. When a creature in the aura uses a positive spell or ability, the graveknight automatically attempts to counteract it, with a +23 counteract modifier.
Ability
Weapon Master
The graveknight has access to the critical specialization effects of any weapons it wields.
Offense
Melee
Circumstance: combat round (melee)
warhammer +30 [+25/+20] (magical, shove), Damage 3d8+16 bludgeoning plus 1d6 cold
Offense
Ranged
Circumstance: combat round (ranged)
dagger +27 [+23/+19] (agile, finesse, versatile S), Damage 1d4+14 piercing plus 1d6 cold
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
and unconscious
cold
death effects
disease
paralyzed
poison
precision
Item
+1 greater frost greater striking dagger
+2 greater frost warhammer
resilient splint mail
Language
Hallit
Perception
darkvision