Actions/Abilities/Traits: (D&D 5e)
Action
Greatclub
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
Action
Multiattack
The boss flind makes two Greatclub attacks.
Special
Ambusher
The flind has advantage on attack rolls against any creature it has surprised.
Special
Surprise Attack
If the flind surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.