Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Attack of Opportunity [Reaction]
Ability
Disharmonic Door
(teleportation) Kothogaz disappears, then bursts as a cacophonous sound from the throat of a creature within 240 feet. Kothogaz appears within reach of the creature and makes a melee Strike against it. The Strike deals an additional 2d12 sonic damage.
Ability
Frightful Presence
(aura, emotion, fear, mental) 300 feet, DC 41
Ability
Horrific Speed
Kothogaz is permanently quickened 1. It can use this extra action to Stride or Strike.
Ability
Many-Eyed Blight
(disease, virulent) DC 44 Fortitude; Stage 1 stupefied 2; Stage 2 stupefied 2 and dazzled; Stage 3 stupefied 3, confused, and blinded; Stage 4 if you die, at the next new moon, your body splits, and your viscera become an undead under Kothogaz's control.
Ability
Noxious Aura
(aura, poison) 120 feet. A creature that enters or begins its turn in the emanation must succeed at a DC 41 Fortitude save or be sickened 2 (sickened 3 on a critical failure).
Ability
Pox the Land
(poison, transmutation) Kothogaz raises a pustule from the ground within 120 feet, which erupts in a 10-foot radius, 200-foot-high cylinder of cloying filth. Creatures in the area must succeed at a DC 44 basic Reflex save or take 6d10 poison damage. On a failure, they can't fly for 1 round (1 minute on a critical failure); flying creatures fall safely to the ground.
Ability
Reactive
Kothogaz gains 3 reactions each round.
Ability
Suppurating Passage
The earth festers in Kothogaz's wake. Kothogaz Strides up to its Speed. Squares through which Kothogaz passes are greater difficult terrain until the start of its next turn, and any creature that enters or begins its turn in those squares must succeed at a DC 44 Reflex save or take 4d10 poison damage and 4d10 acid damage (on a critical failure, double damage and exposed to many-eyed blight).
Ability
Tympanic Heartbeat
(aura, auditory) 120 feet. Kothogaz's heartbeat booms like a deity's drum. A creature that enters or begins its turn in the emanation must attempt a DC 41 Will save. On a failure, its next two actions must be move actions to move at least half its Speed away from Kothogaz. A creature that critically succeeds is temporarily immune to tympanic heartbeat for 1 minute.
Offense
Melee
Circumstance: combat round (melee)
jaws +39 [+34/+29] (reach 20 feet, versatile B), Damage 4d8+18 piercing plus 2d12 sonic plus many-eyed blight
Offense
Ranged
Circumstance: combat round (ranged)
bezoar +39 [+34/+29] (range increment 100 feet), Damage 4d8+8 bludgeoning plus 2d6 acid and many-eyed blight
Offense
Swallow Whole
Huge, 4d10+18 bludgeoning plus 2d12 sonic and clumsy 1 while swallowed, Rupture 40
Trait
Beast
A creature similar to an animal but with an Intelligence modifier of -3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.
Trait
Downtime
An activity with this trait takes a day or more, and can be used only during downtime.
Trait
Manipulate
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
Immunity
acid
clumsy
disease
drained
enfeebled
mental
paralyzed
petrified
poison
polymorph
stupefied
Language
(can't speak any language)
Aklo
Perception
darkvision
scent (imprecise) 120 feet
Resistance
sonic 20