Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Aquatic Ambush
Ability
Call Steed
Circumstance: The Skinned Steed hasn't been killed and is within 60 feet;
The Kallas Devil whistles loudly and calls for her steed, prompting the creature to Stride twice toward the Kallas Devil.
Ability
Change Shape
(concentrate, occult, polymorph, transmutation) The Kallas Devil can take on the appearance of any Medium or Small female humanoid. This doesn't change her Speed or her attack and damage bonuses with her Strikes but might change the damage type her Strikes deal (typically to bludgeoning).
Ability
Coven
The Kallas Devil adds dominate, false vision, invisibility, and subconscious suggestion to her coven's spells.
Ability
Devil's Charge
Circumstance: The Kallas Devil is mounted on the Skinned Steed;
The Kallas Devil Strides twice. If she ends her movement within melee reach of at least one creature, she can make a melee Strike against that creature.
Ability
Frightful Presence
(aura, emotion, fear, mental) 20 feet, DC 26
Ability
Leatherwork
Once a month, the Kallas Devil can spend 1 day stitching the skin of a person into her coat. This gives her skinned cloak a +1 circumstance bonus to her AC for one week.
Ability
Loathsome Stench
(aura, olfactory) 20 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 20 Fortitude save or become sickened 1 (sickened 2 on a critical failure). A creature that succeeds at its saves is temporarily immune for 1 minute.
Ability
Mount Steed [Reaction]
Circumstance: Trigger: The Skinned Steed enters a space adjacent to the Kallas
The Kallas Devil mounts the horse.
Ability
Occult Innate Spells
DC 28, attack +20; 5th false vision, invisibility, subconscious suggestion; 3rd haste, mind reading (at will); 2nd invisibility (at will); 1st illusory disguise (at will), sleep (at will); Constant (2nd) see invisibility
Ability
Skinned Steed
The Kallas Devil has a horse minion known as the Skinned Steed. The horse has a swim speed equal to its standard Speed and the minion trait, and it's under the control of the Kallas Devil. The Kallas Devil automatically succeeds at all checks to Command the Skinned Steed. While mounted on the Skinned Steed, the Kallas Devil fuses with the horse, causing the two to become a single being. The Skinned Steed doesn't act on its own while fused with the Kallas Devil, instead acting as the Devil's legs to move around the battlefield. The Kallas Devil doesn't command the Skinned Steed in this state and instead replaces her Speeds with the mount's speeds until she dismounts. While the two are separated, the Kallas Devil needs to Command the Steed, as normal. If the Skinned Steed is killed, the Kallas Devil can replace it by spending 1 day to prepare another horse, converting it into her new Skinned Steed.
Offense
Flay Alive
Circumstance: The Kallas Devil has a creature grabbed, and it has been grabbed
The Kallas Devil flays her prey, dealing 2d12+17 slashing damage, and the target must attempt a DC 25 Fortitude save. On a failure, it becomes drained 1 (drained 2 on a critical failure). On a critical success, the creature escapes from being grabbed; otherwise, the Kallas Devil extends the grabbed condition until the end of her next turn.
Offense
Melee
Circumstance: combat round (melee)
jaws +21 [+16/+11], Damage 2d12+7 piercing
Offense
Ranged
Circumstance: combat round (ranged)
Devil's Trident +21 [+16/+11] (thrown 20 feet), Damage 2d8+7 piercing plus sewer haze
Trait
Amphibious
An amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater.
Trait
Hag
These creatures are malevolent spellcasters who form covens.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
Devil's Trident
skinned cloak
Language
Aklo
Aquan
Common
Hallit
Perception
darkvision
lifesense (imprecise) 30 feet
wavesense (imprecise) 30 feet
Resistance
fire 5
Weakness
cold iron 10